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Traceuratops

15 Game Reviews

2 w/ Responses

Truly Epic

Yeah, this is just about as good as the last one. There's just one small problem. Some of those things weren't drawn to scale it seems. I'm fairly certain a grain of salt is bigger than an amoeba, and paper is much thinner than the salt. I can understand how all that rounding can get things jumbled up though, I've taken biology.

Fotoshop responds:

I changed the grain of sat from 200 microns to a humongous 500 microns! It might take some time to update though. But thanks for pointing that out!

Dang

I have to pick up the pieces of my mind now because you just blew it. I've learned about all this stuff before but this is a whole new perspective. Very cool.

What a concept.

I almost quit because the landing noise was so annoying. Then I died. COOOOOOOOOL.

Yay! I helped!

I think the secret is to stack up on 3 areas and leave the toughest area alone. That way you can win 3/4.

Good but...

You need to give players some kind of an assosiation between certain sounds and certain actions. For example, when I heard the squeak signaling an arrow, I ducked, then it came from the ceiling. Then I was completely confused when I heard the next arrow, even though it came from the side, causing me to freeze and get shot. Maybe that's what you intended, but it's not very appriciated and it leaves players with very little confidence, making the game less fun. The best way to go about it seemed to be trial and error, which is nowhere near ideal. It's good that you want players to figure things out for themselves, but you have to give them the tools to do so.

Lance Abbott @Traceuratops

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Joined on 11/13/11

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